Vertex School — Tech Art Program 全网资源汇总
收集日期:2026-09-26。涵盖:官方教学视频、官方博客/学员故事、免费课件、第三方课程资源、GitHub 资源、学员作品集与毕业设计案例、社区评价。 配套文档:《01_详细教学大纲_Vertex-School-Tech-Art-Program.md》
一、官方视频资源(YouTube 频道 @VertexSchool)
频道主页:https://www.youtube.com/@VertexSchool(9.94K 订阅,262 个视频) 以下为本次实测抓取的技术美术相关视频(含频道历史档案精选),链接均为可直接观看地址。
1.1 技术美术核心视频(Program / Bootcamp 官方介绍与直播)
| 视频 | 链接 | 说明 |
|---|---|---|
| Tech Art Program Open Day | Live with William Harvey | https://www.youtube.com/watch?v=m06lV3JoMJk | 12 个月 Tech Art Program 官方开放日直播回放 |
| Tech Art Bootcamp Open Day | Live with William Harvey | https://www.youtube.com/watch?v=iIEA3I2TKH4 | 18 周 Bootcamp 开放日直播回放 |
| Breaking Into Technical Art for Games | William Harvey | https://www.youtube.com/watch?v=s_qALKpFNzI | 18 周 Bootcamp 宣讲:如何入行技术美术 |
| Become a Technical Artist in 18 Weeks | https://www.youtube.com/watch?v=93QZhf2sh3Q | Bootcamp 介绍(10K+ 播放) |
| Becoming a Technical Artist for Games | Live with William Harvey | https://www.youtube.com/watch?v=mEDp2Ce-jHM | 技术美术职业路径直播 |
| No Degree Needed to Become a Technical Artist | https://www.youtube.com/watch?v=hJyKR2N85dY | 无学历背景入行 TA(12K 播放) |
| Learn How to Get a Career as a Technical Artist | https://www.youtube.com/watch?v=wo_Lj_bO0lM | TA 职业指南(11K 播放) |
| Procedural Modeling & Terrain Generation | Live with William Harvey | https://www.youtube.com/watch?v=AVSw9lajAIs | Houdini 程序化建模与地形生成直播(对应 Term 4) |
1.2 学员作品/毕业设计展示视频(Tech Art 方向)
| 视频 | 链接 | 学员/项目 |
|---|---|---|
| Procedural Architecture in Houdini & UE5 | Student Artwork | https://www.youtube.com/watch?v=hxylm-Qh5is | Raimundo Gallino,Tech Art Program(导师 William Harvey & Hicham Ouchan) |
| Railroad and Bridge Generator | Student Artwork | https://www.youtube.com/watch?v=TW7ostiNh6I | Walker McKee 的铁路/桥梁生成器 HDA |
| Procedural Bridge & Waterfall Tool in Unreal Engine | https://www.youtube.com/watch?v=xkvdd8DlyMA | Lake Gildner-Blinn 的程序化桥梁+瀑布工具 |
1.3 学员作品/学员故事视频(美术方向,官方展示)
| 视频 | 链接 | 说明 |
|---|---|---|
| 2025–2026 学生作品合集(博客) | https://vertexschool.artstation.com/blog/WBgVz/2025-2026-vertex-school-game-art-program-student-showcase | Game Art Program 年度学员作品合集 |
| Stylized Pumpkin House Environment | https://www.youtube.com/watch?v=QBAfzsIESvU | Marleen van der Fluit 学员项目 |
| Control & Event Horizon 风格环境 | https://www.youtube.com/watch?v=_gefJIDFASU | 校友 Pu 的环境作品 |
| Term III Game Art Artwork | https://www.youtube.com/watch?v=ABG6kcuLVkc | Antonella Pelaia 学期项目 |
| "Thanks Tanks" 全 solo 游戏 | https://www.youtube.com/watch?v=V8ooRXZ4wzI | 学员独立完成完整游戏 |
| A Festive North Pole Environment | https://www.youtube.com/watch?v=tierSlu4uT4 | 学员圣诞主题环境 |
| I Got a Job in Games! Success Stories | https://www.youtube.com/watch?v=upTI49pCXSk | 学员就业故事合集 |
| From Student to Game Artist: Zuzanna | https://www.youtube.com/watch?v=p0qtRrR99ec | 学员成功故事(30K 播放) |
| From Zero Experience to Game Dev in 6 Months | https://www.youtube.com/watch?v=_ERpORpZF84 | 零基础学员访谈 |
1.4 直播课回放(大纲模块对应)
| 视频 | 链接 | 对应课程模块 |
|---|---|---|
| Blueprints in Unreal Engine | John Waynick | https://www.youtube.com/watch?v=oSt8AOz6_EM | Term 3 Blueprint 工具开发 |
| FREE 3-Hour Masterclass: Blueprints Unlocked | https://www.youtube.com/watch?v=TI4J4XvELds | Term 3 Blueprint(3 小时免费课) |
| Communication Patterns in Unreal Engine | Breno Azevedo | https://www.youtube.com/watch?v=FIBt6L_D8i8 | Game Dev / 蓝图架构 |
| Porting & Optimizing Game Assets for UE5 | https://www.youtube.com/watch?v=TvR16SawSPQ | 资产优化(Term 3 性能剖析) |
| C++ in Unreal Top Tips | https://www.youtube.com/watch?v=4R6Mqj31AJY | 引擎开发 |
| Master Video Game Lighting with Maria Yue | https://www.youtube.com/watch?v=9dJrPzcPBz0 | 灯光(Term 1 渲染延伸) |
| Sequencer for Cinematic Shots | Jacob Claussen | https://www.youtube.com/watch?v=UYue2Ue03QQ | UE 引擎内渲染 |
| Blocking Out Foliage | Jacob Claussen | https://www.youtube.com/watch?v=Fdx0YjR0fWo | Term 4 植被 |
| Build Game Environments Faster with Maya Kit Workflows | https://www.youtube.com/watch?v=Vr7zxZkntvU | Term 1/4 模块化 |
| Sculpting in ZBrush | Jacob Claussen | https://www.youtube.com/watch?v=mlJX9urzLWY | Term 1 雕刻 |
| How Modern Games are Really Made | Breno Azevedo | https://www.youtube.com/watch?v=Iy2Bkfi-ec8 | 游戏生产管线 |
| How Star Wars Worlds Are Built — Nate Stephens (Respawn) | https://www.youtube.com/watch?v=MCMjKxXyPcY | 3A 环境美术行业分享 |
| Environment Art Portfolio Review Part I / II | https://www.youtube.com/watch?v=HIXZ9n2Xzx4 / https://www.youtube.com/watch?v=_4FPw0RJgmg | 作品集点评 |
| Character Blendshape Masterclass | Crystal Bretz | https://www.youtube.com/watch?v=IijK2iH4uwY | 技术动画(角色 blendshape) |
1.5 技术美术前辈访谈(频道早期播客,含多位 TA)
| 视频 | 链接 | 嘉宾 |
|---|---|---|
| Ana Carolina Pereira, Lead Technical Artist @ HTX Labs | https://www.youtube.com/watch?v=0g9sxu2LKSE | 首席技术美术访谈 |
| Chris Zukowski, Environment & Technical Artist | https://www.youtube.com/watch?v=8gcb2YeYuv8 | 环境兼技术美术 |
| Simon Verstraete, Freelance Technical/Houdini Artist | https://www.youtube.com/watch?v=Sj317e-uvhc | Houdini 技术美术 |
| Geoffrey Rosin, 3D Tech Artist @ Allegorithmic | https://www.youtube.com/watch?v=qpVmPcAKuv8 | Substance 官方 TA |
| Javier Perez, Senior Material Artist @ Intrepid Studios | https://www.youtube.com/watch?v=m1GOx5RCPYA | 材质艺术家 |
1.6 频道软件教程(免费)
| 视频 | 链接 | 说明 |
|---|---|---|
| Intro To ZBrush 2019 系列(6 集) | 首集 https://www.youtube.com/watch?v=y9HPEPJ7v2M(110K 播放) | 对应 Term 1 雕刻基础 |
| Creating Fabric Tears In Substance Painter | https://www.youtube.com/watch?v=WmwvjF1nlz0 | SP 贴图教程(15K 播放) |
| Texturing Realistic Leather / Damaged Leather | https://www.youtube.com/watch?v=pHOzzJw3XYg / https://www.youtube.com/watch?v=uVZmCDEmnp0 | SP 皮革材质 |
| Real Time Hair Braid w/ Travis Overstreet | https://www.youtube.com/watch?v=7_00QZwTVNY | 实时头发 |
| Free Houdini Tutorial for Game Dev with Unreal Engine | https://www.youtube.com/watch?v=fhZvb1dXzOI | Houdini→UE 免费课(Procedural Asset Production Masterclass 样片) |
1.7 官方播放列表
- Live Event Replays:https://www.youtube.com/playlist?list=PLXLb2s3DxXLMWpompAdkhJAN43mGQaL2C
- Vertex Game Art Live Replays:https://www.youtube.com/playlist?list=PLXLb2s3DxXLN77gj2yTANUr19lCSXjmL7
- Introduction To ZBrush 2019:https://www.youtube.com/playlist?list=PLXLb2s3DxXLMxxiQjc36dUMSXHrNSxI3u
1.8 站外相关高质量视频(大纲对齐的第三方补充)
| 视频 | 链接 | 对应模块 |
|---|---|---|
| Fast Game World Prototyping | Thomas Tobin | EPC 2023 | https://www.youtube.com/watch?v=Duhdhc1JEwo | 程序化世界构建理念 |
| Between Tech and Art: The Vegetation of Horizon Zero Dawn(GDC) | https://www.youtube.com/watch?v=wavnKZNSYqU | Term 4 植被生态(3A 案例) |
| How Naughty Dog Automates AAA Art (TLOU Part 1) | https://www.youtube.com/watch?v=dqfvgA7oKC4 | 程序化管线(3A 案例) |
| SideFX Labs – Tool Building in Houdini | Robert Magee | https://www.youtube.com/watch?v=HGnSckfLRVg | Term 3/4 HDA 工具搭建 |
| Basic Real-Time FX | Simon Verstraete | Games Workshop | https://www.youtube.com/watch?v=kMI-Wro3p9g | Term 3 Niagara + Houdini 冲击贴花 |
| Magic Bridge part 2: Houdini sim → Unreal | https://www.youtube.com/watch?v=xZem_gdTfWA | Houdini→UE 导出流程 |
| Vertex Animation Textures for Unreal(SideFX 官方教程页) | https://www.sidefx.com/tutorials/vertex-animation-textures-for-unreal/ | VAT 顶点动画纹理 |
二、官方博客与文章(vertexschool.artstation.com/blog + blog.vertexschool.com)
2.1 技术美术主题文章(核心)
2.2 学员故事/作品文章(补充参考)
博客目录(可翻页浏览全部文章):https://vertexschool.artstation.com/blog/category/1
2.3 blog.vertexschool.com(主站博客 + 播客)
- 博客首页:https://blog.vertexschool.com
- 教程分类:https://blog.vertexschool.com/category/tutorials/
- 文章归档:https://blog.vertexschool.com/vertex-school-blog-posts/
- 播客精选(Game Artist Podcast,140+ 期):
- Ep.135 Sean Spitzer(Unreal Enterprise @ Epic Games):https://blog.vertexschool.com/episode-135-sean-spitzer-unreal-enterprise-senior-instructor-master-mentor-artist-for-vp-at-epic-games/
- Ep.136 Alwyn Hunt & Andrew McDonald(The Rookies 联合创始人):https://blog.vertexschool.com/episode-136-alwyn-hunt-and-andrew-mcdonald-co-founders-of-the-rookies-2/
- Ep.137 Career Talk Jacob Claussen:https://blog.vertexschool.com/episode-137-career-talk-jacob-claussen/
- 就业指南:Getting a Career in Video Games:https://blog.vertexschool.com/getting-a-career-in-video-games/
三、免费课件与预科资源(官方)
3.1 Coding for Creatives(官方免费课,6 模块)
- 报名页:https://www.vertexschool.com/coding-for-creatives(免费,终身访问,自定进度)
- 讲师:Filipe Strazzeri(D3t / Keyword Studios 首席技术美术;参与 House of the Dragon、Alien Romulus、The Witcher 等)
- 这是官方公开的"技术美术编程思维"预科课件,与 Term 3 的工具开发直接衔接:
| 模块 | 内容 | 实战项目 |
|---|---|---|
| 1. Deconstructing Abstraction | 可视化着色器数学与参数 | — |
| 2. Blueprints and You | 浮点/整数/布尔、变量、自定义事件、For 循环 | 布景随机化工具 |
| 3. Arrays and Interaction | 数组、代码重构与优化 | 网格循环器(Mesh Cycler) |
| 4. Text Manipulation and Display | 文本处理与显示 | 测量工具、昼夜时间显示、批量重命名工具 |
| 5. Refactoring / Camera Tool | 函数、输入输出 | 相机勘景工具(镜头切换+截图) |
| 6. Snakes and Ladders(Python) | 蓝图逻辑翻译成代码 | Maya Python 工具 |
3.2 其他免费官方资源
- Free Game Art Basics Masterclass(视频):https://www.youtube.com/watch?v=Mxn8V7zNW3c
- Blueprints Unlocked 免费 3 小时大师课:https://www.youtube.com/watch?v=TI4J4XvELds
- Free Houdini Tutorial for Game Dev:https://www.youtube.com/watch?v=fhZvb1dXzOI
- Open Day 直播回放(见 1.1 节)
- 官方 Instagram 学员展示:https://www.instagram.com/vertexonlineschool(如 Student Showcase 2026 Reel)
四、第三方优质课件/笔记(按课程模块对齐)
用于自学对标或课前预习。免费 unless 标注。
Term 1(游戏美术基础)
- SideFX 官方 Houdini 教程库:https://www.sidefx.com/tutorials/
- Unreal 官方文档 — Materials:https://dev.epicgames.com/documentation/en-us/unreal-engine/materials-in-unreal-engine
- Unreal 官方文档 — Lighting:https://dev.epicgames.com/documentation/en-us/unreal-engine/lighting-the-environment-in-unreal-engine
Term 2(着色器数理基础)
- The Book of Shaders(经典免费着色器数理课件,与 Term 2 主题几乎一一对应):https://thebookofshaders.com
- Inigo Quilez 文章集(SDF/噪声/极坐标/分形权威参考):https://iquilezles.org
- Shadertoy(Term 2 毕业设计平台):https://www.shadertoy.com
- Alan Zucconi 着色器教程系列:https://www.alanzucconi.com/essential-mathematics/
Term 3(高级 TA 与工具开发)
- Unreal 官方文档 — Niagara:https://dev.epicgames.com/documentation/en-us/unreal-engine/intro-to-niagara
- Unreal 官方文档 — PCG 框架:https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-content-generation-framework-in-unreal-engine
- Unreal 官方文档 — Render Targets / 材质进阶:https://dev.epicgames.com/documentation/en-us/unreal-engine/render-targets-in-unreal-engine
- tech-artists.org(技术美术社区与知识库):http://tech-artists.org
Term 4(程序化世界构建)
- SideFX Labs 工具集(官方游戏工作流节点库):https://www.sidefx.com/products/sidefx-labs/
- SideFX Houdini↔Unreal 工作流教程(VAT 等):https://www.sidefx.com/tutorials/vertex-animation-textures-for-unreal/
- Houdini Engine for Unreal 官方文档:https://www.sidefx.com/docs/unreal/
- GDC 案例视频(见 1.8 节 Horizon / Naughty Dog)
五、GitHub 与开源资源
| 仓库 | 链接 | 说明 |
|---|---|---|
| sidefx-labs/sidefx-labs | https://github.com/sidefx-labs/sidefx-labs | SideFX Labs 官方工具集(Term 3/4 的 HDA 生态核心) |
| EpicGames/UnrealEngine | https://github.com/EpicGames/UnrealEngine | UE5 引擎源码(需绑定 Epic 账号;PCG/Niagara 源码参考) |
| GitHub 检索建议 | https://github.com/search?q=houdini+unreal+tools&type=repositories | 关键词:houdini unreal、PCG examples、niagara、tech art、HDA |
六、学员作品集与毕业设计案例(Tech Art 方向)
注:Vertex School 官方 ArtStation 作品集页(vertexschool.artstation.com/projects)当前为空壳,学员作品主要发布于官方博客文章与 YouTube/Instagram。以下为已核实的学员案例汇总。
6.1 技术美术毕业设计(Capstone)案例(附个人作品集链接)
| 学员 | 项目 | 技术要点 | 出处 / 个人作品集 |
|---|---|---|---|
| Peter Wandelmaier | Eyvind Cliff Generator(Eyvind Earle 风格化悬崖生成器) | Houdini 悬崖几何生成器、Photoshop+程序化卡片混合植被管线、UE 等距视角风格化水体着色器;现职 iRacing Studios 3D Artist | 博客 · ArtStation 作品 · 本人技术分解文章 · 个人主页 petedubs.artstation.com |
| Grant Schuchter | Snow Ramp Generator → 程序化峡谷/悬崖环境生成器 | Houdini→UE、Runtime Virtual Texturing、雪花闪光着色器、地形瓦片破碎着色器、runtime 样条、程序化岩石散布、自动 trim 材质;现职 Absolute Software 技术美术 | 博客 · LinkedIn |
| Daniel Herrera Ortiz | 程序化时之神殿(Zelda: BotW 同人,概念 Joanne Tran) | Houdini 程序化神庙工具+动态破碎(fracture)系统、UE5 场景组装、实时性能优化(ex-CGBot) | 博客 · ArtStation 作品 |
| Raimundo Gallino | 程序化桥梁生成器 + 程序化木屋建造器 HDA(UE5) | 风格化桥梁 HDA、木屋 Builder;被 80.lv 专题报道;现职 Null Monkey Exception 技术美术 | 官方视频 · 80.lv 报道 · 桥梁 HDA · 木屋 HDA |
| Alina Reynbakh | Procedural Environment Generator + PCG 网格迷宫生成器 | UE5 PCG 框架、模块化 AAA 风格做旧建筑自动生成 | 迷宫生成器作品(导师 William Harvey + Edoardo Grimaldi) |
| Walker McKee | Railroad and Bridge Generator | 铁路/桥梁程序化工具(UE) | 视频 |
| Lake Gildner-Blinn | Procedural Bridge & Waterfall Tool | Houdini Engine 桥梁创建工具+瀑布生成器(WIP) | 视频 |
| Nicolas Bortone | SCANN Research Facility(软件工程师转 TA) | 现职 SPARQ 高级技术/环境美术 | 个人主页 · 作品 · 博客 |
6.2 Program 学员学期作品(官方署名展示)
- Lemeng Shao — Tech Art Program Term II 项目(UE 自定义事件/函数/工具向)· Instagram 展示 · LinkedIn
- Julia Kiedrowska — Tech Art Program 多个学期作品(见官方介绍文)
- Jane — Tech Art Program 首个作品(同上)
- Ghazal Aladdin — Tech Art 学员(Houdini 方向)· 展示 Reel
- Afnan Alshareef — Tech Art Bootcamp 作品 · ArtStation 作品 + Roman Forest Sanctuary(博客)
- Pu — Control/Event Horizon 风格环境 + Lost Giant Palace(视频 / 博客)
- Grant Diffendaffer — 现职 Refuge VFX 技术美术 · ArtStation(Museum of the High Seas Term II 作品等)
6.2.1 官方学员作品总览页
- 官网学生作品画廊(34 个 Game Art 作品链接):https://www.vertexschool.com/student-artwork
- 官方就业成功案例索引(16 位校友):https://www.vertexschool.com/student-success-stories
- 2025–2026 Game Art Program 年度学员作品合集(18 人):博客
- Summer 2024 Term III 作品 Reel:博客
- 旧版博客图库(2023 各季学员作品):blog.vertexschool.com/gallery
6.3 学员就业去向(官方署名)
- Heather Geiger、Maria Fola、Giancarlo Aberilla、Amanda Fedora、Rodin Abengana、Samyak Jain(Tech Art Program 学员评价,见官方介绍文)
- Daniel Herrera Ortiz(CGBot 外包工作室,服务 Ubisoft/EA)
- Mitchel Kline(Unreal Generalist 岗位,博客)
- Peter Wandelmaier → iRacing Studios;Grant Schuchter → Absolute Software(TA);Raimundo Gallino → Null Monkey Exception(TA);Nicolas Bortone → SPARQ(Senior Tech/Environment Artist);Grant Diffendaffer → Refuge VFX(TA)
6.4 媒体报道(学员/导师作品被行业媒体收录)
- 80.lv:《Creating a Houdini Tool That Generates Stylized Bridges for Unreal Engine 5》(Raimundo Gallino):https://80.lv/articles/creating-a-houdini-tool-that-generates-stylized-bridges-for-unreal-engine-5
- 80.lv:《How to Create a Dark Fantasy Environment of Ruins in a Forest》(Heather Geiger):https://80.lv/articles/breakdown-how-to-create-a-dark-fantasy-environment-of-ruins-in-a-forest
6.5 导师作品参考(Capstone 对标)
| 导师 | 职位/作品 | 链接 |
|---|---|---|
| Hicham Ouchan | Procedural TA @ Mob Entertainment;Poppy Playtime 3、HZD Remastered;代表作 Medieval Buildings Generator(Houdini→UE,被 Level Eighty 专题报道)、Houdini Railing Tool | ArtStation |
| William Harvey | Senior TA @ Meta(ex-Traega / Mob Entertainment);Poppy Playtime、Dawn of Defiance;Bootcamp 课程设计者 | LinkedIn(未发现公开个人 ArtStation) |
| Sam Jay | TA @ Blizzard;Diablo IV、NHL 系列 | 见官方博客导师介绍 |
| Edoardo Grimaldi | Senior Technical Artist(Bootcamp 学员作品署名导师之一) | 见官方学员展示帖 |
| Filipe Strazzeri | Lead TA @ D3t / Keyword Studios;免费课讲师 | Coding for Creatives |
七、社区评价与口碑
| 来源 | 评价摘要 | 链接 |
|---|---|---|
| r/TechnicalArtist《Technical artist course? (Vertex school course opinion)》 | 结业学员:"刚上完技术美术 Bootcamp,体验相当不错,艺术与技术的结合很好" | https://www.reddit.com/r/TechnicalArtist/comments/1opznpj/ |
| r/gamedev《Vertex school》 | "反馈非常棒,能学到行业所需知识,物有所值" | https://www.reddit.com/r/gamedev/comments/s1kevn/vertex_school |
| r/3Dmodeling《Question about Vertex School》 | 批评向:认为性价比一般(主要针对美术课) | reddit.com/r/3Dmodeling(站内搜 "Vertex School") |
| Trustpilot | 约 4 星(12 条评价) | https://www.trustpilot.com/review/www.vertexschool.com |
| 官方学员故事合集 | 多名学员强调导师反馈、社群与兼顾全职工作的灵活性 | 见 2.1/2.2 节博客 |
口碑小结:技术美术 Bootcamp 的评价好于普通美术课;核心价值在导师反馈 + 社群 + 作品集导向;持保留意见者认为部分内容可自学替代。
八、官方渠道总表
| 渠道 | 链接 |
|---|---|
| 官网 | https://www.vertexschool.com |
| 课程目录 | https://www.vertexschool.com/course-catalog |
| Tech Art Program | https://www.vertexschool.com/tech-art-program |
| Tech Art Bootcamp | https://www.vertexschool.com/tech-art-bootcamp |
| 免费课 Coding for Creatives | https://www.vertexschool.com/coding-for-creatives |
| YouTube | https://www.youtube.com/@VertexSchool |
| ArtStation 博客 | https://vertexschool.artstation.com/blog/category/1 |
| 主站博客 | https://blog.vertexschool.com |
| https://www.instagram.com/vertexonlineschool | |
| X/Twitter | https://twitter.com/VertexSchool |
| https://www.facebook.com/vertexschoolonline | |
| https://www.linkedin.com/school/vertex-school-page | |
| 联系邮箱 | admissions@vertexschool.com |
附:资源使用建议(对照大纲)
- 报名前:先看两个 Open Day 回放(1.1 节)+《Choosing Your Tech Art Path》博文 → 确定 TAP(12 个月)还是 TAB(18 周)。
- 预习编程:完成免费课 Coding for Creatives 全部 6 模块(对应 Bootcamp Week 1–2 与 Program Term 3 的工具开发)。
- 预习着色器:The Book of Shaders 前 10 章 + Shadertoy 临摹,对应 Term 2 的噪声/极坐标/SDF。
- 学期进行中:官方直播回放(1.4 节)按当前学期模块取用;Term 4 优先看 SideFX Labs 教程与 GDC 案例。
- 作品集阶段:研究 6.1 节学员 Capstone 案例的选题思路——"一个小而可靠的工具 + 引擎内完整集成" 比"大而全的场景"更符合 TA 岗位招聘预期。