Vertex Tech Art Study Hub
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Vertex School Tech Art Study Hub

Compiled from the Vertex School website and public web sources (Sep 2026), this is a self-study reference for the Tech Art Program / Tech Art Bootcamp: the full curriculum, 40+ official videos, free courseware, student capstone showcases and third-party learning resources — for whenever you hit a problem.

What is this

Vertex School is an online 3D school for the game industry. Its Technical Art track is one of the most complete public learning paths available, covering:

Two learning paths

🎓 Tech Art Program 🔥 Tech Art Bootcamp
Positioning Zero-to-job full training Intensive fast track for experienced 3D artists
Length 12 months (4 terms × 12 weeks) 18 weeks (36 live classes)
Tuition $13,200 (from $1,295/mo) $3,200 (list price $4,000)
Format Pre-recorded + 2 live classes weekly + 1-on-1 mentorship 2 live classes weekly + community Q&A
Output 4 term capstones + certificate 1 portfolio-grade capstone + certificate
Best for Career switchers, students, beginners Working artists/programmers levelling up fast

📖 Week-by-week details: the Curriculum page; official Open Day replays and enrollment links: Resources.

Mentors

Mentor Position Credits
William Harvey Senior Technical Artist @ Meta Poppy Playtime, Dawn of Defiance
Hicham Ouchan Procedural Technical Artist @ Mob Entertainment Poppy Playtime 3, HZD Remastered
Sam Jay Technical Artist @ Blizzard Diablo IV, NHL series
Edoardo Grimaldi Senior Technical Artist Bootcamp mentor
Filipe Strazzeri Lead TA @ D3t (free course instructor) House of the Dragon, The Witcher

Quick start (free self-study path)

Don't want to spend $13,200? Free resources cover the core topics in this order:

  1. Programming basics → the official free course Coding for Creatives: 6 modules, from visual shader math to Maya Python tooling
  2. Shader math → The Book of Shaders + Shadertoy exercises (matches Term 2: noise, polar coordinates, SDFs)
  3. Unreal materials & Niagara → Epic's official docs + the official Open Day replay
  4. Houdini proceduralism → the SideFX Labs toolset + official SideFX tutorials (Terms 3–4)
  5. Portfolio benchmarking → study student capstones: Snow Ramp Generator, Eyvind Cliff Generator, procedural bridge HDAs and more (see Resources · Student work)

Site map

This site is a personal study compilation, not affiliated with Vertex School; enroll at vertexschool.com.